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Adventures

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Campaigns

Campaigns are long-term stories made up of multiple sessions, and sometimes multiple adventures linked together.

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 Open campaigns can be joined at any time, so long as there are seats still available (keep in mind, Learn-to-Play campaigns that have been active a while may be too high level for a beginner to feel comfortable joining).​

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Click the image to go to the game listing!

Star-Seekers Campaign
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You and your companions volunteered for a dangerous mission to save your people; journey into dangerous lands to find a fallen star and the magic it carries within it.

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Your people need a Guardian Spirit; the previous one was killed 4 generations ago, and the only way to gain a new one is to find a fallen star and forge a new Guardian from the raw Spirit essence within. 

When the Clock Strikes Campaign

      You and your fellow criminals work in secret to defy and, maybe one day, bring down a corrupt and powerful government.

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When the people in power treat those beneath them like slaves, criminals become heroes. The oppressed citizens turn to the only people they can--- the Clock, a thieves guild working to right wrongs and protect the innocent.

Silver Blade Saga Campaign

      You and your companions must take a lost ancient weapon to its intended resting place, braving great dangers and evading the agents of evil that seek to take its power for their dark master's use.

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Only when the Silver Blade is safe from the Black Tyrant will a war against him have a chance at being won. The free people of Antesar need you to succeed. 

Echoes in Ebrithel Campaign

A lost ancient city awaits exploration and reclamation at the behest of an ambitious young noble, but a mysterious faction warns of an unforeseen danger.

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Centuries have passed since Ebrithel, one of the mightiest cities of the previous age, fell to the Plague. Untold riches, lost magics, and great mysteries may await in its ruins, but there may also be a threat that has had 5oo years to grow.

One-Shots are stories completed in a single game session (though sometimes they can be extended into more than one session if the players desire).​

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Due to being single sessions, the best way to join any of the One-Shots listed below is to message me (via any of the methods under 'Contact Me' on the Home Page) and request the one you're interested in.

If I have an active listing up for it, I'll send you the link to it, but if not, I can schedule a new session and make it active and joinable. 

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Click the image to go to the game listing!

Trial by Fire One-Shot
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To prove yourself worthy of joining their ranks, you agree to do a job for the thieves guild. The mission: you and your fellow hopefuls must thwart a sabotaging attack on a delivery making its way to a guild safehouse.

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The oppressive city government is cracking down; somehow they found out about this delivery. Protect the shipment from their guards, and your place in the guild is assured. 

Mists in the Night One-Shot

A waystation town is plagued every night by a mysterious and dangerous mist; a handsome reward is yours if you are brave enough to journey up into the nearby hills, find the source of the mist, and stop it.

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For two months, this cursed fog has cost lives and invoked fear. The locals haven't been able to do more than hold it at bay, but perhaps you can do what they couldn't.

Kidnapping at HH Hill One-Shot

When stopping at a small town tavern during your travels, news of kidnapped children spur you and other strangers in the tavern to band together to find them.

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The moonlight shines red over the town as an injured woman bursts into the tavern begging for aid. She promises a boon to anyone who can save her children from their kidnappers before the blood moon reaches its apex.

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