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As a storyteller and a long-time roleplayer myself, I'm so excited for the chance to offer new players a doorway into the hobby, and give both first-timers and accomplished gamers a fun-focused, player-driven TTRPG* experience. 

My name is Cassidy, aka Qylar, Owner and

     Dungeon Master of Fableweave Gaming.

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I played my first game of Dungeons and Dragons in September of 2011. ​

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I didn't know it at the time, but that was one of the big milestone moments in my life, without which I wouldn't be the person I am today.

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I played for 7 years before I became a DM** in June of 2018. I had a fantasy world, willing and enthusiastic friends, a solid understanding of the rules, and a story arc that was nebulous enough to flex with the players' choices. Though nervous, I was excited to try, excited to learn, excited to build a story with my friends.

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DMing for them taught me many things, but most importantly it taught me that being behind the DM screen is a place of both power and service. Writers have as much control as they want over a narrative, plot, pacing, dialogue, you name it; TTRPGs are, for me, first and foremost collaborative. They are best when everyone has their metaphorical pen on the page, telling a story together.

In the years since 2018, that belief has remained the core of how I run games.  

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My goal is to provide games that players enjoy and invest in, an environment where all players feel like their choices matter and their voices are heard, and a space where players are encouraged to try things, and feel safe doing so. 

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There are fun, interesting, meaningful stories of many shapes and tones to be told, and I'm excited to be a part of telling them. 

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Top Tenets of My DM/GM Style​

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1. Dungeons and Dragons (D&D) and other TTRPG games are, to me, collaborative storytelling games more than anything else. A table of people making something together is much more than just the sum of its parts.

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2. Knowing the rules is very important, because then I know all the places they can bend. I run games to tell epic, wild, memorable stories, and that is more important than always following a rulebook to the letter.

 

3. PC (Player Character) actions should affect and matter to the world around them, whether that's the town they decided to build their home base in, or the country they just saved. Showing them the change they've wrought on the world is powerful, be it large or small. 

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4. Having players create or expand upon some part of my worlds--- designing their hometown, inventing their patron, building a backstory relationship with an NPC (Non-Player Character)--- adds to the richness of the world in the best way.

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5. Trust is important, whether it's me trusting a player with snippets of secret lore, a player and DM keeping character-specific secrets, or a player trusting their party when they step out of their comfort zone, and I do everything I can to foster that trust

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Of all the things I've learned so far as a DM, these matter the most to me, and I feel like they most clearly illustrate the tenets at the heart of any game I run, in any world and any system.

If these make sense to you, I think we'd have a really good time playing together.

*TTRPG = TableTop RolePlaying Game     **DM/GM = Dungeon Master/Game Master

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